Архив по этикетке: The Stanley Parable

Дорогой Дэн. Разговор с Дэном Пинчбеком. Часть 4

Dan Pinchbeck talk with Klarden

(фото отсюда)

Пришло время для финальной части нашего сверхдлинного и интересного разговора с Дэном Пинчбеком. Как и обещалось, мы говорим о CryEngine, плюсах и минусах создания двух игр сразу, моей идее для игры, «бесполезных» ресурсах в играх, Дэн дает советы для Surviva— грр… Survarium и потом отрывается в своей любви и уважении к серии STALKER. Но начнем с неловкой паузы, которую я сделал в конце прошлой части.

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Dear Dan. Talking with Dan Pinchbeck. Part 4

Dan Pinchbeck talk with Klarden

(original photo here)

It’s time for the final part of the super long and exciting talk with Dan Pinchbeck. As promised, we talk about CryEngine, pros and cons of making two games at once, my dream design idea, «meaningless» assets in games, Dan gives advices on Surviva— grr…Survarium and then goes all out with his love and admiration for STALKER series. But we start with an awkward pause from the last part. Подробнее »

An art gallery

Recently, there was a lot of talk about the art games, the «nongames», mostly because of the release of two highly different «art games»: Dear Esther and Journey. I heard lots of different opinion about this «type» of game and wondered about them myself. Interesting arguments brought up by Jim Sterling in his last week Jimquisition, or this post also added to my views on the subject. And while i don’t usually think that assigning labels to games is a very helpful thing (as it is with music), i understand the necessity. Games like this, while hardly «experimental» today (as they were 5 years ago), are still a novelty. And given the fact that they differ so much, yet get labeled in a similar manner, it’s not surprising people simply don’t know what to expect. Подробнее »